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Game mechanics: General skills’ maintenance: New Technique and Spells

We’ve reworked the skills and items structure by adding new Techniques and Spells, making improvements and rebalanced the older ones. You’ll find all reworked skills and items at the end of this changelog.

Balance: Perks and Sentinel’s Blessings

Perks on the items were redistributed and rebalanced. We’ve also completely redesigned Sentinels Blessings. You’ll find all perks and blessings at the end of this changelog.

Content: New Items

Armor and Eletvar Crystal added to sets:

  • Gratitude of the Sentinel
  • Tsunami
  • Born in Blood
  • Bloody Baths
  • Golem
  • Fist of the Empire

New item sets:

  • Royal Treachery
  • Scout’s Mantle
  • Royal Guards Gear
  • Queen of Thorns Blessing
  • Light Avatar

Content: Challenge Mode

A brand new game mode in which you fight for points and receive unique items!

Visuals: New Game HUB

Interface: Tasks Popups

Completing any achievement results now in displaying popup informing about it. Tapping it leads to the achievement menu and allows to claim the reward Immediately.

New Skills

 

Techniques

Weapon
  • Fire Slash – Swing your weapon slashing for 100% Attack as Fire.
  • Slash of the Ocean – Swing your weapon slashing for 100% Attack as Water.
  • Night Slash – Swing your weapon slashing for 100% Attack as Dark.
  • Light Slash – Swing your weapon slashing for 100% Attack as Light.
  • The Twelve Leaves Slash – Swing your weapon slashing for 100% Attack as Nature.
  • Steel Slash – Swing your weapon slashing for 100% Attack as Physical.
Armor
  • Fire Blow – Throw 10 fire orbs in all directions. Each orb deals 240% Attack as Fire.
  • Ocean Whirl – Spin around slashing enemies for 320% Attack as Water.
  • Dark Whirl – Spin around slashing enemies for 320% Attack as Dark.
  • Vortex of Light – Spin around slashing enemies for 320% Attack as Light.
  • Light Blast – Launch 10 light charges in all directions. Each charge deals 240% Attack as Light.
  • Toxic Orb – Launch 10 toxic orbs in all directions. Each orb deals 240% Attack as Nature.
  • Physical Whirl – Spin around slashing enemies for 320% Attack as Physical.
  • Seeking Glimmer – Project a wave of 12 glimmers that spread around and seek enemies. Each glimmer deals 240% Attack as Light.
  • Lava Burst – Launch a massive volley of 20 deadly fireballs in all directions. Each one deals 240% Attack as Fire.
  • Stunning Whirl of Nature – Spin around slashing enemies for 320% Attack as Nature. Damaged enemies will be Stunned.
  • Exploding Whirl of Shadow – Spin around slashing enemies for 320% Attack as Dark. Hitting at least 5 enemies at once causes a severe explosion that deals 330% Attack as Dark all enemies nearby.
Trophy
  • Water Charge – Charge in the target direction dealing 330% Attack as Water.
  • Discipline Charge – Charge in the target direction dealing 330% Attack as Physical.
  • Nature Blow – Crush enemies in front of you with the overwhelming power for 500% Attack as Nature.
  • Sweeping Blow – Crush enemies in front of you with the overwhelming power for 500% Attack as Physical. Every struck enemy will be Knocked Down.
  • Fireball – Hurl a fireball that deals 340% Attack as Fire.
  • Dark Energy – Summon a dark Energy that deals 340% Attack as Dark.
  • Venomous Dash – Charge in the target direction dealing 330% Attack as Nature, and leave a venomous mist along the path that damages enemies for 1680% as Nature over 4s.
  • Ride the Lightning – Transform into an unstoppable specter and charge through enemies in the target direction dealing 330% Attack as Light.
  • Overwhelming Tear – Send a devastating wave that damages enemies exploding for 390% Attack as Fire. Every struck enemy will be Stunned.
  • Bloody Blow – Crush enemies in front of you with the overwhelming power for 500% Attack as Dark. Every struck enemy will be Knocked Down.
Artifact
  • Lightning Orb – Throw a lightning orb that explodes and deals 380% Attack as Light.
  • Stoning – Call upon a rock to the ground dealing 310% Attack as Physical to all enemies in the target area.
  • Blazing Orb – Throw a blazing orb that explodes and deals 380% Attack as Fire.
  • Ice Storm – Cause massive avalanche of icy shards that fall to the target area and deal 310% Attack as Water to all enemies.
  • Reaper’s Jump – Perform a mighty leap to the target area, dealing 280% Attack as Dark to every enemy in that area. Steal 30 HP from every struck enemy.
  • Blazing Comet – Call upon a blazing comet that crashes in the target area dealing 310% Attack as Fire to all enemies. Every struck enemy will be Knocked Down.
  • Big Frag Bomb – Throw a big frag bomb that explodes on a big area and deals 380% Attack as Physical.
  • Smashing Jump – Perform a mighty leap to the target area, dealing 280% Attack as Light to every enemy in that area. Every struck enemy will be Knocked Down.
  • Big Poisonous Bomb – Throw a big poisonous bomb that explodes on the big area and deals 380% Attack as Nature.
Spells
  • Servant of the Light – Summon the Sentinel that shoots a single bullet for 18s. Each bullet damages enemies for 100% Magic as Light.
  • Servant of the Ocean – Summon the Sentinel that shoots a single bullet for 18s. Each bullet damages enemies for 100% Magic as Water.
  • Servant of the Shadows – Summon the Sentinel that shoots a single bullet for 18s. Each bullet damages enemies for 100% Magic as Dark.
  • Servant of the Wild – Summon the Sentinel that shoots a single bullet for 18s. Each bullet damages enemies for 100% Magic as Nature.
  • Servant of the Iron – Summon the Sentinel that shoots a single bullet for 18s. Each bullet damages enemies for 100% Magic as Physical.
  • Temptation – Summon the Physical Sentinel that lures the nearby enemies’ attacks for 15s. Sentinel HP is equal to 100% of Magic.
  • Thorns – Surround yourself with thorns that damages enemies for 3360% Magic as Nature over 8s. Each thorn strike also Knocks Down nearby enemies.
  • Dark Burst – Create a devastating explosion that damages enemies for 700% Magic as Dark.
  • Light Burst – Create devastating explosion that damages enemies for 700% Magic as Light.
  • Lethal Mist – Summon a deadly trap that damages enemies for 2520% Magic as Water over 6s.
  • Sparkling Mist – Summon a deadly trap that damages enemies for 2520% Magic as Fire over 6s.
  • Fire Trap – Leave a fire trap that will be blown up by the next enemy who steps on it and deals 800% Magic as Fire to all enemies nearby.
  • Energy Bomb – Place a powerful charge that explodes and damages enemies for 1100% Magic as Dark.
  • Hunter’s Stride – Surround yourself with a hurtful aura that damages enemies for 600% Magic as Nature over 10s.

 

New Sentinel’s Blessings

  • Sequence Of Rage – +170% Critical Damage while having Combo counter above 20
  • Water Gift – +15% Magic for each equipped Water item
  • Nature Reinforcement – +40% Nature ability Damage while having Health Points above 60%
  • Precision Of The Tough – +15 % Critical Chance while having Health Points above 60%
  • Strength Of Light – +10% Attack for each equipped Light item
  • Physical Toughness – +15% Health Points for each equipped Physical item
  • Fire Reinforcement – +15% Fire ability Damage for each equipped Fire item
  • Rage Of The Water – +50% Critical Damage for each equipped Water item
  • Sequence Of Resilience – +10% Damage Reduction while having Combo counter above 10
  • Toughness Of The Traveler – +80% Health Points for 90s each time upon entering location
  • Gift Of The Tough – +100% Magic while having Health Points above 70%
  • Physical Essence – +15% bonus Mana Orbs drop for each equipped Physical item
  • Gift Of The Willing – +60% Magic for 6s each time a Spell is charged
  • Sequence Of The Gift – +40% Magic while having Combo counter above 20
  • Speed Of The Gifted – Boosts the speed of Weapon attacks while having 3 Stamina Crystals charged
  • Weapon Of The Gifted – +20% damage to Weapon ability for each charged Stamina Crystal
  • Essence Of Precision – +8% Critical Chance for 8s each time a Mana Orb is collected
  • Sorcerer’s Rage – +150% Critical Damage for 12s each time a Spell is used
  • Healing Precision – Heals 1% Health Points each time you deal a Critical Hit
  • Sequence Of Precision – +0.3% Critical Chance for every Combo point accumulated
  • Light Reinforcement – +20% Light ability Damage for 8s each time 2 or more enemies are killed with one hit
  • Strength Of The Brave – +80% Attack while having Health Points below 50%
  • Resilience Of The Slain – +8% Damage Reduction for 8s each time 2 or more enemies are killed with one hit
  • Strength Of The Fire Enchantment – +15% for base Attack on Fire items for each equipped Fire item
  • Blood Of The Brave – Heal for 5% of damage dealt while having Health Points below 50%
  • Mastery Of The Tough – +60% Attack, Health Points and Magic while having Health Points above 60%
  • Sequence Of The Quick – Boosts the speed of Weapon attacks while having Combo counter above 10
  • The Soul Of The Brave – +15% Damage Reduction and Critical Chance while having HP below 70%